By David Gould
David Gould's acclaimed first ebook, Complete Maya Programming: an intensive consultant to MEL and the C++ API, offers artists and programmers with a deep realizing of how Maya works and the way it may be more suitable and customised via programming. In his new booklet David bargains a gradual, intuitive creation to the middle rules of computing device graphics.
Each inspiration is defined steadily and is absolutely applied in either MEL and C++ in order that an artist or programmer can use the resource code at once of their personal courses. Geometry and modeling are coated intimately with a growing number of advanced examples demonstrating all of Maya's attainable programming features.
David Gould's first quantity is broadly considered as the main authoritative reference on Maya programming. quantity II maintains this custom and gives an unrivaled consultant for the artist and programmer tackling complicated tasks.
- Covers a spectrum of issues in special effects together with issues and vectors, rotations, adjustments, curves and surfaces (polygonal, NURBS, subdivision), and modeling
- Offers insights to Maya's internal workings in order that an artist or programmer can layout and increase custom-made instruments and solutions
- Discusses challenge fixing with MEL (Maya's scripting language) and the extra robust and flexible C++ API, with lots of code examples for each
Read or Download Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) PDF
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Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) by David Gould
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